Gentle Reader,
Wow. This is the biggest clothes-boner I have ever gotten in my life. These clothes are just... just... like, wow.
He looks like a fashion plate from an alternate universe where Edwardian style sensibilities have somehow remained en vogue. Or maybe he's from a steampunk-influnced future. Well, whatever world he's from, I want to live in it.
Honestly, I would probably be THIS before I would be anything else.
Ever Yours,
Fauntleroy
Friday, August 30, 2013
Monday, August 26, 2013
UPDATE – Final Fantasy VI: General Leo Edition Hack
Gentle Reader,
Links:
Original Article
Ever Yours,
Fauntleroy
Many commentators have suggested that the
storytelling in Final Fantasy VI loses steam in its second half due to
its nonlinearity. (I agree with this assessment, though I would argue
that the presentation itself remains excellent.) However,
what works well about the second half is that we get to see how the twelve initial party members have tried to find a place for
themselves in an environment of isolation and ruin. Some have done
better than others, and many are haunted by memories
of their old lives.
The primary aim of this project is to answer the
question: how would General Leo react to the end of the old world, and
what would he end up doing in the new world? General Leo doesn’t get that much screen time in the original
game, but what we do see of him is impactful. This is evidenced by the
tremendous amount of interest in him even after so many years, despite
his brief role in the action. So, I think the question of how General
Leo would deal with the ruined world is an
interesting topic to explore, and one that has not been touched on
before.
As I said in the previous article, the overall
story is largely unchanged in the hack. However, I did take advantage
of a couple of opportunities to give General Leo more time in the
spotlight. Since he survives the attack on Thamasa,
we get to see how he reacts to finding out once and for all that
Emperor Gestahl is beyond redemption. Will he accept this truth, or
deny it? Will he remain loyal to the Empire, if not to the Emperor?
And then, after the year of darkness, what type of role
will give Leo a sense of purpose? Will he try to repair the damaged
world, and if so, how?
I also thought it would be best if Leo’s story
in the second half could reflect the arcs for Terra and Celes, the two
characters to whom he has the closest relationships. Leo’s expanded
story is connected to both of these threads, and
ends up bringing to them a greater sense of resolution. However, I
have been mindful to try to take the existing story elements to a
natural-seeming conclusion, rather than delving too far into fan fiction
land, and I think I’ve succeeded in that. I’m really
very pleased with how it’s turning out so far, and I hope you will be, too!
And now… pretty pictures! ^_^
Hanging on the airship. |
Initial stats. |
100% bug-free equip menu. |
Using his newly-learned spells. |
Shock is way too overpowered! |
Links:
Original Article
Ever Yours,
Fauntleroy
Saturday, August 17, 2013
My Next Project
Gentle Reader,
Some time back, a reader who was commenting on my Playable Golbez Edition hack half-jokingly wished me luck on my inevitable General Leo Edition hack for Final Fantasy VI. At the time I downplayed the idea, although it had crossed my mind, because what I really wanted to do was a Phantasy Star II hack. Well... now that the Phantasy Star II Modernization hack is a reality, I think it's time to revisit old Leo. So...
I'm thinking it will take me a good while to get this one finished. There is probably more hacking documentation out there on Final Fantasy VI than on any other major RPG, but I'm not familiar with any of it. Although the documentation on this game is deeper than what I was able to find for Final Fantasy IV, it's also a lot more complicated and will take more time to digest. With that said, however, these two teaser images are not mock-ups!
As with the Golbez hack, the idea here is to keep the storyline as intact as possible, but to reduce one of the main party members to "guest character" status in order to accommodate Leo. The hardest part was deciding who to cut. It has to be one of the main 14 party members, because there's no point in doing this if Leo has to stay a guest character. However, it also needs to be someone who 1.) is not too central to the storyline; 2.) doesn't have a special ability too unique to lose; 3.) can be convincingly modified into Leo despite my limited hacking experience with this game; 4.) can be made to seamlessly rejoin the party in the World of Ruin without creating a major new story event; and 5.) can be inserted into the ending without major difficulty. I'm pretty sure I know who the "lucky" character is going to be, though as with Edge in the Golbez hack, that character will still be an important part of the game world.
I plan to update some item, ability, and enemy names, as with my other hack projects, and probably create a few new items, too. Beyond this, however, I only intend to change the elements that I must change for the purposes of the hack. It will ultimately be the familiar Ted Woolsey version of the game, but with Leo as one of the permanent 14 party members.
Watch this space!
See Also:
Playable Golbez Edition
Phantasy Star II Modernization Hack
Ever Yours,
Fauntleroy
Some time back, a reader who was commenting on my Playable Golbez Edition hack half-jokingly wished me luck on my inevitable General Leo Edition hack for Final Fantasy VI. At the time I downplayed the idea, although it had crossed my mind, because what I really wanted to do was a Phantasy Star II hack. Well... now that the Phantasy Star II Modernization hack is a reality, I think it's time to revisit old Leo. So...
I'm thinking it will take me a good while to get this one finished. There is probably more hacking documentation out there on Final Fantasy VI than on any other major RPG, but I'm not familiar with any of it. Although the documentation on this game is deeper than what I was able to find for Final Fantasy IV, it's also a lot more complicated and will take more time to digest. With that said, however, these two teaser images are not mock-ups!
As with the Golbez hack, the idea here is to keep the storyline as intact as possible, but to reduce one of the main party members to "guest character" status in order to accommodate Leo. The hardest part was deciding who to cut. It has to be one of the main 14 party members, because there's no point in doing this if Leo has to stay a guest character. However, it also needs to be someone who 1.) is not too central to the storyline; 2.) doesn't have a special ability too unique to lose; 3.) can be convincingly modified into Leo despite my limited hacking experience with this game; 4.) can be made to seamlessly rejoin the party in the World of Ruin without creating a major new story event; and 5.) can be inserted into the ending without major difficulty. I'm pretty sure I know who the "lucky" character is going to be, though as with Edge in the Golbez hack, that character will still be an important part of the game world.
I plan to update some item, ability, and enemy names, as with my other hack projects, and probably create a few new items, too. Beyond this, however, I only intend to change the elements that I must change for the purposes of the hack. It will ultimately be the familiar Ted Woolsey version of the game, but with Leo as one of the permanent 14 party members.
Watch this space!
See Also:
Playable Golbez Edition
Phantasy Star II Modernization Hack
Ever Yours,
Fauntleroy
Tuesday, August 13, 2013
Monday, August 12, 2013
Sunday, August 11, 2013
DOWNLOAD - Final Fantasy IV: Golbez Edition Hack v1.4
Gentle Reader,
Version 1.4 of the Playable Golbez Edition hack is now available. Before you get too excited, this update is just a quick bugfix of the least release. Specifically, it was pointed out to me that the last two revisions contained a bug that created problems for the Black Chocobo Farm in Toroia. Version 1.4 repairs that bug but is otherwise identical to Version 1.3.
Click here to download:
Golbez Edition Hack version 2.1 download (Updated 10/1/14)
Romhacking.net article
Thanks!
Ever Yours,
Fauntleroy
Version 1.4 of the Playable Golbez Edition hack is now available. Before you get too excited, this update is just a quick bugfix of the least release. Specifically, it was pointed out to me that the last two revisions contained a bug that created problems for the Black Chocobo Farm in Toroia. Version 1.4 repairs that bug but is otherwise identical to Version 1.3.
Click here to download:
Golbez Edition Hack version 2.1 download (Updated 10/1/14)
Romhacking.net article
Thanks!
Ever Yours,
Fauntleroy
Labels:
finalfantasy,
games,
golbezhack,
hacks,
projects,
releases,
video
Thursday, August 8, 2013
80's Cartoon Nostalgia Overload
Pole Position
1984-1985
Galaxy High
1986-1987
Dungeons & Dragons
1983-1984
Jem
1985-1988
The Transformers
1984-1987
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