Gentle Reader,
The hack project is almost ready to release. All of the major bugs are worked out. Right now I'm just doing some dialogue clean-up and addressing a few minor graphics issues. The good news is that the entire game is fully playable without any significant hang-ups.
Here are a handful of new screen captures from the end game.
I expect a release before Thanksgiving.
Link Added 11/27/11:
Download
Link Added 11/23/11:
Progress Update #4
Link Added 11/13/11:
Progress Update #3 (Video)
See Also:
Progress Update #1
Original Article
Ever Yours,
Fauntleroy
Sunday, October 30, 2011
Tuesday, October 25, 2011
Torture is...
Torture is...
Finding pictures of yourself from 2-4 years ago, and realizing that you looked great back then, but have since devolved into a disgusting pig.
Tune in next time, when we explore further ways of torturing ourselves...
Ever yours,
Fauntleroy
Finding pictures of yourself from 2-4 years ago, and realizing that you looked great back then, but have since devolved into a disgusting pig.
Tune in next time, when we explore further ways of torturing ourselves...
Ever yours,
Fauntleroy
Monday, October 24, 2011
Inspired: Quest of the Avatar
Ultima: Quest of the Avatar
Publisher: Pony Canyon
System: Nintendo Entertainment System
USA Release: 1990
Publisher: Pony Canyon
System: Nintendo Entertainment System
USA Release: 1990
Early video games were not necessarily the best medium for storytelling. Perhaps this is why virtually all vintage games follow some variation on a basic theme: the brave hero sets out to destroy the evil dragon or wizard or aliens or whatever, and in so doing saves the fair kingdom or princess or galaxy or whatever. While many of the oldest games are strictly formula and have no discernible story (Pac-Man, Frogger, Burger Time), just about any vintage game with identifiable characters follows this formula (Donkey Kong, Super Mario Brothers, The Legend of Zelda). This holds true regardless of genre.
That is why Ultima: Quest of the Avatar deserves an honored place within the pantheon of truly brilliant and special games. There is no villain in Avatar, no damsel to save, and no kingdom to rule. This is a game about integrity, and how the travails of daily life can chip away at it until, steadily, without us realizing, we lose it. Okay, maybe that's a bit too dramatic, but I don't think I'm far off the mark.
Here's Avatar in a nutshell. You, the nameless wanderer, have been summoned to a fantasy world. It's a land that has suffered through some hard times, but now enjoys an age of peace. Even so, the king foresees a day when heroes will be needed again. The common people look for an exemplar, someone whose virtue and fortitude they can emulate, and in so doing, become heroes themselves. That's where you step in.
Your job in Avatar is to travel around the world and master eight cardinal virtues: Compassion, Honesty, Honor, Humility, Justice, Sacrifice, Spirituality, and Valor. How do you do this? Well, that's the fun, and the challenge, of your quest. Your first step is to determine which of the eight virtues you are personally most connected to. You do this by answering a series of simple ethical questions that force you to choose between two of the virtues. This determines your character type. Valorous characters are strong fighters. Self-sacrificing types are jacks of all trades but masters of none. Humble characters have no special skills and are in for a very tough road.
Your quest begins as soon as your character is selected. You find yourself in the town most closely associated with your core virtue. From there, you can wander freely to any of the other districts in the kingdom. Along the way you encounter characters who test your virtue. Beggars ask for your hard-won gold as a test of compassion. Blind shopkeepers ask you to count out the coins for purchases, challenging your honesty. Moral dilemmas are presented to you as trials for your sense of justice. Monsters accost you, and you must defeat them in battle to defend your honor.
The game presents other challenges, too. You can recruit friends who are strong in the other virtues, but only after achieving a certain level of personal development. Maze-like caves are filled with magical items that you need to complete the quest. Clues have to be collected and collated to point the way forward. You must earn money to pay for the weapons, armor, and tools that you need to survive. Exploration also plays a big part in the adventure.
Still, the pursuit of the virtues is the meat of the game. Given sufficient time and wit, you eventually prove your mastery of all eight, at which time you can descend into a great abyss in search of the ultimate knowledge. There is no twist ending and no surprise final boss. Some might find the ending anticlimactic, but I found it philosophical and intriguing. It's especially impressive considering that popular games of Avatar's era were Duck Hunt and Bubble Bobble and similar fare, which were not exactly known for their insight.
I don't think there's ever been another game quite like Avatar. If you're an old-school RPG fan like I am, then this is one that you absolutely shouldn't miss. Go and explore the frontiers of the self, and try not to lose yourself along the way.
Sunday, October 23, 2011
Halloween
Gentle Reader,
I was reminded last night that Halloween is truly the perfect holiday.
The only question now is whether I shall win several thousand dollars worth of prizes in the costume contest at the party this Friday night, or if I will be unfairly robbed of my due winnings.
Yes, my costume is that good.
Here's wishing everyone a fun holiday!
Ever Yours,
Fauntleroy
I was reminded last night that Halloween is truly the perfect holiday.
The only question now is whether I shall win several thousand dollars worth of prizes in the costume contest at the party this Friday night, or if I will be unfairly robbed of my due winnings.
Yes, my costume is that good.
Here's wishing everyone a fun holiday!
Ever Yours,
Fauntleroy
Thursday, October 20, 2011
Sunday, October 16, 2011
UPDATE - Final Fantasy IV: Golbez Edition Hack
Gentle Reader,
Is this a filler post? Well... yes. I've spent much of the weekend working on a research project for a client. So, to fill the void, here are some additional screenshots from my Golbez hack of Final Fantasy IV. See the original article for more details.
I haven't released the hack yet because there are some bugs to work out. They don't make the game unplayable, but they cause some really nasty effects. All I can say is, I put way too much time into this hack to just drop it. It will be released... eventually?
Link Added 11/27/11:
Download
Link Added 11/23/11:
Progress Update #4
Link Added 11/13/2011:
Progress Update #3 (Video)
Link Added 10/30/2011:
Progress Update #2
Ever Yours,
Fauntleroy
Is this a filler post? Well... yes. I've spent much of the weekend working on a research project for a client. So, to fill the void, here are some additional screenshots from my Golbez hack of Final Fantasy IV. See the original article for more details.
I haven't released the hack yet because there are some bugs to work out. They don't make the game unplayable, but they cause some really nasty effects. All I can say is, I put way too much time into this hack to just drop it. It will be released... eventually?
Link Added 11/27/11:
Download
Link Added 11/23/11:
Progress Update #4
Link Added 11/13/2011:
Progress Update #3 (Video)
Link Added 10/30/2011:
Progress Update #2
Ever Yours,
Fauntleroy
Monday, October 10, 2011
A Poem
Great-Grandpa, 1942
My grandmother's father had small, brave hands.
They decapitated chickens, churned butter to gold
and cut free the corpses of German deserters
hanged from the trees like black cocoons.
I'd like to ask him, Were you never frightened?
But of what? he would say, sounding like Grandma.
I was ordinary. Who would notice me?
My grandmother's father had small, brave hands.
They decapitated chickens, churned butter to gold
and cut free the corpses of German deserters
hanged from the trees like black cocoons.
I'd like to ask him, Were you never frightened?
But of what? he would say, sounding like Grandma.
I was ordinary. Who would notice me?
Tuesday, October 4, 2011
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